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author: Jenifer Tidwell

2020-01-31

O'Reilly Media

Designing Interfaces

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Designing good application interfaces isn’t easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, you’ll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems.

You’ll learn patterns for mobile apps, web applications, and desktop software. Each pattern contains full-color examples and practical design advice you can apply immediately. Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design.

Understand your users before you start designing
Build your software’s structure so it makes sense to users
Design components to help users complete tasks on any device
Learn how to promote wayfinding in your software
Place elements to guide users to information and functions
Learn how visual design can make or break product usability
Display complex data with artful visualizations
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Easy Payment Plan
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Designing good application interfaces isn’t easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, you’ll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems.

You’ll learn patterns for mobile apps, web applications, and desktop software. Each pattern contains full-color examples and practical design advice you can apply immediately. Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design.

Understand your users before you start designing
Build your software’s structure so it makes sense to users
Design components to help users complete tasks on any device
Learn how to promote wayfinding in your software
Place elements to guide users to information and functions
Learn how visual design can make or break product usability
Display complex data with artful visualizations
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O'Reilly Media

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Books

Number of Pages
600
Publication Date
2020-01-31
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